If you use other methods, then just follow those steps. If you use CFOP, then cross, F2L, OLL, PLL. Next, you would insert the second layer edges, then make the yellow cross, permute the corners, and orient them. So, if you use the beginners 3x3 method, you would start with a white cross, then the white corners. The solving method is your 3x3 method, keeping in mind that some corner permutations are very hard to recognize. As it is not an official event, there are no scrambling requirements, but the general consensus is that you should scramble with the white (or the lightest color) face on top, and the green (or next lightest adjacent face to white) facing you. The notation is the same as the 3x3 cube. It is not a WCA official event, although some competitions may have it as an unofficial event. The other pieces are there, but are hidden. Other than that, the features that distinguish it from a 3x3 are that the sides only have six distinct pieces, which are the center, the two edges above and below it, and the edge and two corners to the side of one of the center rows. So, what that means is that if one of the red, green, blue, or orange (on a windmill cube) centers are rotated by 90° in either direction or 180°, that would not be considered solved. It is what is known as a supercube, which means that center rotation matters. The cube is a 3x3 cube, but cut diagonally on the white and yellow faces, rather than horizontally like the rest of the cube. Home » Shape Mods » Windmill Cube - Overview and Solution Guide The Windmill Cube - Overview and Solution Tutorial
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